Firecrackers

 
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2
It's high noon, everyone is shooting.
If you don't shoot fast enough, be prepared to be overwhelmed.

Basic Strategy:
D1
1. Sniper shoots as fast as possible to get rid of deputies (2 deputies' death will be mafia victory)
2. Sherrifs shoot as fast as possible to get rid of at least one sniper but halt if a bulletproof is hit
3. Figure out if the bulletproof is guilty and lynch him if true. (Sherrifs will be clear after he shoots)
4. Avoid mislynching of non-bulletproofs

N1 and the rest of the nights
1. Gramps can choose night kill a deputy with gun but with risk hitting a Granny (Gramps die)
2. If the Granny is revealed (the other bulletproof is hit instead of you), night kills is less risky.
3. Gramps will know who are the snipers(the ones who cannot be targeted as victim) and can try to communicate with them to gain majorities.

D2 and the rest of the days
1. Sherrifs & Deputies shoot the rest of the player if he's acting weird.
2. Figure out if the last bulletproof(if alive) is guilty and lynch him if true.
3. If the Granny is dead, try to find Gramps and lynch him.
4. If the Gramps is dead, avoid mislynching of town or snipers will take majorities.